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Andrei Nicu

World of Tanks - Panhard EBR 75 (FL-10) Changes (7 Jan.)

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Happy New Year, everyone! Let's start off with some news on wheeled vehicles -- specifically, relating to the Panhard EBR 75 (FL-10).

After recent tests of the vehicle, it has been decided to introduce changes and corrections to the first French premium wheeled tier VIII vehicle. These changes will already be introduced in the public test of update 1.4, and it is possible that the vehicle may still be subject to further changes.
Changes (In Brief):
  • Engine power increased by 5%.
  • Increased braking efficiency.
  • Time to change between driving modes shortened from 0.2 to 0.1 s.
  • Reduced debuff caused by wheel damage.
  • Increased maneuverability in travel mode at low speeds.
  • Magazine reload time reduced from 10.3 to 9.5 s.
  • Engine power changed from 500 to 525 hp (+5%).
  • The braking efficiency and - to some extent - the acceleration efficiency (as a side effect) have been improved.
  • Change of driving mode shortened from 0.2 to 0.1s.
  • Players complained that the vehicle lacked dynamics in specific cases. At the same time, however, some emphasized the immense momentum of the vehicle (weak brakes).
  • Increasing the power of the engine has a mainly cosmetic effect, while the braking force has been improved noticeably.
  • The change time between driving modes has been shortened, which allows you to lose less speed when changing the mode during movement.
Wheel damage:
  • Debuff (increased resistances/decreased speed/etc.) from the damaged wheel has been reduced.
  • The level to which the wheels are repaired automatically has been set to 100%.
  • The speed of automatic wheel repair has been reduced.
  • Players complained about a drastic decrease in vehicle dynamics even when only two wheels were damaged. In fact, damage to one or two wheels did not have much impact during fast driving -- however, on the other hand, acceleration with even one damaged wheel was too weak. The debuff reduction from single wheel damage has an almost imperceptible effect at high speeds, but effectively improves acceleration when one or two wheels are damaged.
  • Setting automatic wheel repair to some extent reduces the chance of damage to the wheel, thereby increasing the severity of damage to each of the vehicle wheels.
  • Wheel turning (steering) speed increased.
  • The maximum angle of tilting of the wheels when the forward drive key is not pressed has been increased.
  • The degree of throttle opening during turning at low speeds (using the A and D keys, without W pressed.) increased.
  • The maximum speed for which the above effect takes effect is set to 20 km/h.
  • The vehicle required better maneuverability at low speeds in the travel mode. At speeds greater than 20 km/h, the base maneuverability remained almost unchanged, except for increased responsiveness to turns (due to accelerated wheel rotation) and the possibility of tighter turning after releasing the forward key. Maneuverability in fast mode remained unchanged. Thus, we achieved greater separation between driving modes.
Battle performance:
  • Magazine reload time reduced from 10.3 to 9.5s (-8%)
  • Adding a third shell to the magazine as many players were asking for seemed inappropriate. The current configuration of the magazine encourages players to play va banque, firing both shells at once and retreating to a safe position for reloading. As such, the efficiency of the magazine has instead been slightly improved by reducing the overall reload time.
  • Increasing the view range also seemed illogical, because the combat potential of this vehicle is rather large at the moment due to the combination (in a cheerful way) of characteristics that help in active gameplay.
  • The engine parameters when boosting have been adjusted (not perceptible to players).
  • Suspension stiffness parameters have been improved (this will reduce the damage from falls when the vehicle lands on the wheels).
  • Grip has been improved (reducing the chance of slipping at high speeds).

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